The major difference between these three is that Blender is a free game development engine, 3Ds Max is a software purely used for 3D modeling, and Maya is strong in animation. All three can be used to create 3D models for Unity. If (Screen.width != oldScreenWidth || Screen. There are 3 major tools on the market which you can choose from: Blender. Tex = new RenderTexture(Screen.width > downscaleFactor, Screen.height > downscaleFactor, 24, RenderTextureFormat.Default) In this context it basically just means divide screen width by 2^n, so we step down by factors of two Set the "main camera" field = to the second camera.Įdit: here's what it looks like on a with downscaleFactor set to 0 and 3 public class downres : MonoBehaviour
Set depth on first camera to 0 and second camera to -1. Set culling on the second camera to nothing. Put the first script on 1 camera, put the second script on another camera. Here is a slighly jank two camera solution, but imma be late to work if I spend more time on this. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials.
Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials.
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